How to Get Faster at Rubik's Cube

Mindhack.in Team · Published August 3, 2026

Most people who learn the beginner's method hit a wall around 90 seconds to 2 minutes and stay there. That's not a coincidence - the beginner method solves the cube layer by layer with a lot of repositioning, and there's a hard ceiling on how fast repositioning can get. Breaking past it means changing method, not just practicing the same one harder.

The method that actually gets you fast: CFOP

CFOP stands for Cross, F2L, OLL, PLL, and it's what every 3x3 world record holder in the last decade has used. It was developed by Jessica Fridrich in the 1980s-90s, which is why you'll also hear it called the Fridrich method. The appeal isn't magic - it's that each step solves more of the cube per move than the beginner method does, and the later steps recognize patterns instead of solving pieces one at a time.

Cross

Solve the four bottom edge pieces around one center, without touching the rest of the cube more than necessary. Good solvers do this in under 5 seconds, fully inspected before the timer even starts. If your cross takes 15+ seconds, that's your first bottleneck, not F2L or anything after it.

F2L - First Two Layers

Instead of solving the second layer edges separately like the beginner method does, F2L pairs a corner and an edge together and inserts both at once. This is the step that actually eliminates the beginner method's biggest time sink. Learn it intuitively first - work out the pairings yourself instead of memorizing algorithms immediately. It'll feel slower for a week or two. That's normal, and it's temporary.

OLL - Orient Last Layer

Gets every piece on the top face showing the same color, regardless of position. Full OLL is 57 algorithms, which is a lot to start with. Learn 2-Look OLL first - a simplified version using around 8-10 algorithms across two steps - and upgrade to full OLL later once 2-Look feels slow relative to everything else you're doing.

PLL - Permute Last Layer

Moves the already-oriented last layer pieces into their correct positions. Same advice as OLL: learn 2-Look PLL (around 6 algorithms) before the full 21-algorithm set. Most guides recommend learning PLL before OLL, since permutation cases come up more often early on and reinforce faster.

What actually moves the needle beyond memorizing algorithms

  • Lookahead: plan your next F2L pair while your hands are still finishing the current one. This is the single biggest jump between an intermediate solver and a fast one, and it's a habit you build through solve volume, not through learning more algorithms.
  • Finger tricks: turning with finger flicks instead of full wrist rotation cuts real time off every single move. Watch how fast solvers hold the cube before worrying about algorithm count.
  • A cube that turns well: a loose, well-lubricated speedcube corner-cuts and turns with far less resistance than a stock cube. Cheap upgrade, real difference.
  • Color neutrality (later on): being able to start your cross on any color, not just white, so you always pick whichever cross is fastest to find. This is an advanced habit - don't worry about it until CFOP itself is solid.

A realistic order to learn all this in

  1. Get comfortable with the beginner method first if you haven't already - you need to actually understand the cube before CFOP makes sense.
  2. Learn to solve a cross on any face in under 8 seconds.
  3. Learn F2L intuitively, without algorithms, even if it's slow at first.
  4. Add 2-Look PLL, then 2-Look OLL.
  5. Only once all of that feels smooth, start replacing 2-Look OLL/PLL with full algorithms, a few at a time.

Trying to learn all 78 CFOP algorithms before you've solved a single cube with the method is how people burn out and go back to the beginner method. Sequence matters more than speed of learning here.

Track the actual numbers as you practice: Mindhack.in's free Rubik's Cube timer gives you WCA-standard scrambles plus Ao5 and Ao12 averages, so you can see whether your cross time or your F2L is the thing actually holding your average back.

Method background and technique details referenced from Cubelelo's CFOP guide, J Perm's speedsolving resources, and the CFOP method entry on Wikipedia, which credits the method's development to Jessica Fridrich.